Sat, 18 April 2009 Oh... my... god...Some time ago I wrote a review on here about Operation: Anchorage, the first DLC content from Bethesda for Fallout 3. Fallout 3 itself was amazing. Operation: Anchorage kinda sucked. In keeping the downhill trend going, the newest DLC, The Pitt is completely awful. What were they thinking!? First off, I can't believe I finished it. At the time of this writing it's 8:22 PM. I finished playing Fallout just after 8PM. Here comes the kicker... I started playing at 6PM. That's right ladies and gentleman... it took me less than two hours to play through the entire DLC. I say less than, because it took me a good 5-10 minutes dropping off gear in my house at Megaton and traveling to the mission start point. I should also point out this was by no means a speed run. I wandered around and looked for random junk and exhausted every possible conversation with NPC's that I could. I'm in shock. My single biggest complaint about the last DLC was its linear path and short playtime from start to finish. This was WORSE! How!? How Bethesda!? I guess I didn't fully complete it because i didn't feel like spending another hour searching around for steel ingots to gather all 100 possible. But thats not fun content anyway, thats searching for random shit and wasting time. You only get 2 new weapons as far as I can tell, (two that are worthwhile anyway, the rest are useless) a few perks that are fairly worthless, and the ability to come and go from the Pitt as you please. The Moral decisions are back, but don't make any sense. Everything is kinda backwards. I can't get into detail without being spoilerish, but if you play it you'll know what I mean. In previews it was hyped up that the Trogs, the new enemy addition would be awful and something to be feared. they suck. You can pick them off with your weapons without them even getting close. I think one of them hit me one time. Also theres barely any of them. Whole DLC I fought/killed maybe 20-30 creatures/people TOTAL. Perhaps it was more but it sure didn't feel like it. On the plus side, the Pitt looks awesome. It's the same thing I thought was great about the last DLC, a fresh paint job. But it's just not enough. You view the world map and the Pitt looks huge. You get excited thinking you can travel around a whole new area, but the place is completely small and claustrophobic, and you spend most of your time backtracking the length of it to talk to the same 3 NPC's. FFS! I can't write anymore. It's not worth it. If Broken Steel turns out this Horrible, which I can't possibly imagine it could based on the fact its placed back in the Capitol Wastes with an upped character limit. I cannot get over this or Operation: Anchorage though. This is pitiful. Complete and epic FAIL Bethesda. And shame on you for charging people a combined $20 on these. Realistically, OA should have cost 5 dollars, and the Pitt, $2.50. At best. There are arcade games on Live that cost a fraction of this and last hours longer. FAIL FAIL FAAAIILLL!!! Category: Video Games -- posted at: 8:16 PM Comments[0] |
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Oh... my... god...

