Thu, 17 September 2009 ![]() As many of you know, Call of Duty: Modern Warfare 2 is releasing in November and is probably one of, if not the most, anticipated game of the year. Information about it has been slowly trickling out over time, but as we quickly approach the release, the floodgates are starting to open. I was watching a video on gametrailers.com earlier in which two of the Infinite Ward Devs were demoing some info. I captured the below frames while they were flicking through some of the Killstreak Rewards real quick. It shows 11 of the unlockable killstreak rewards. I think there are more to be obtained than what you see here, but some of these are pretty cool. I'll include a screenshot (click screenshots for larger image) and a text blurb for each, and extra info if I have it.
3 Kills UAV "Shows Enemies on the minimap." Like the previous two games, a plane flies overhead and reports your enemies locations back to you and your team via the minimap.
4 Kills Care Package "Airdrop a random killstreak or ammo." This is a cool new one. You throw up a signal flare. Then a helicopter comes in and drops off a big metal crate at that location. If you retrieve the crate you either get ammo for your weapon, or another killstreak reward. This can range from a UAV all the way up to the AC130 and anything inbetween. Though it sounds like its weighted, so you are more likely to get stuff at the lower end. Also, if someone beats you to your crate, it is now theirs.
4 Kills Counter-UAV "Temporarily disables enemy radar." Like it sounds, this is a radar jammer for the UAV, blocking your enemies radar. Not sure if it has any effect while your enemy is not using a UAV.
5 Kills Sentry Gun "Airdrop a placeable Sentry Gun." From what I can tell, you call in an airdrop of a sentry gun. Not sure if you can then pick it up and carry it to a location to set it up, or if it has to be setup on the spot its airdropped to.
5 Kills Predator Missile "Remote control missile." This one's pretty cool. Remember that old footage from the first Iraq war of the smart bomb being dropped into the people's chimney? Same thing. You pull out a laptop and you switch to an overhead view of the map. You can see all your enemies runing around below in realtime. You guide the missle to them and WHAM.
6 Kills Precision Airstrike "Call in a directional airstrike." I am assuming its the same as in the first Modern Warfare, but hoping they added the ability to change the jets' trajectory.
7 Kills Attack Helicopter "Call in a support helicopter" Again, most likely the same as in the first Modern Warfare, big whirleybird of doom floats around and kills anything that moves. Can be shot down by RPG's and heavy-machinegun fire.
9 Kills Pave Low "Heavily Armored assault helicopter." I'd guess this is the same as the previous helicopter except it can either take more of a beating or maybe fire off some stinger missles etc. Not sure. Can also be shot down.
11 Kills AC130 "Be the gunner of an AC130." The one everyone is dying to try. The same as the AC130 from the singleplayer campaign of the first Modern Warfare. You see the map below from a circling AC130 gunships' infrared scope and fire down death on the opposition. I understand that it can also be blown up somehow, not sure how though. Maybe personal missiles, flak canon or surface to air missle sites? Maybe those are another killstreak unlock? Also not sure what happens to you when you use it. If you stay on the ground with a laptop like the preadtor missle or airstrike or if you are physically transported up. Beam me up Scotty! Other Stuff Some other things I've found out/observed: Riot Shields - Your player can equip a riot shield which blocks bullets. You have to stay low or risk having your feet shot. Not sure if it lasts indefinately or if it deteriorates over time. You can melee people with it for what looks like an instant kill. Its purpose is to help your teammates move forward for things like... Capture the Flag Mode - A classic FPS gametype, you capture the enemies flag and bring it back to your base to score points while trying to prevent them from doing the same. First time it has appeared in the COD franchise. Throwing Knife - This may be a park or just standard fare. You can throw your knife at an enemy for an instant kill. I am assuming by doing so you lose your kinfe. But maybe you can pick it up again like in Goldeneye. Who knows? Dual Weapons - Both dual wielded weapons and beginning loadout. Dual wield, we all know and love. Dual starting loadout, in the previous games you could unlock perks that would allow you to carry two primary weapons instead of one primary and a pistol to start. Now its just standard. Shotgun/Sniper Rifle FTW!
Call of Duty Modern Warfare is due for worldwide release on November 10, 2009.
Category: Video Games -- posted at: 4:46 PM Comments[0] |
Mon, 1 June 2009 Here is a rehash of the Micrsosoft Press Briefing from today at the e3 expo in Los Angeles, CA. Some really great stuff has been announced and demo'd so far. This list is probably a little bit out of order and missing some things, but these were things that really stood out to me. Some xbox360 exclusives and new exclusive games just announced: -Left 4 Dead 2, November 17 (looks to take place in New Orleans, pretty cool) -Crackdown 2 -Forza 3 (absolutely gorgeous) -Splinter Cell Conviction (very very cool, this will be up there for game of the year) - Halo 3 ODST, September 17, looks pretty cool, live demo. similar to halo 3 but seems like it has other elements mixed in. not as straight forward a shooter. Seems like it has a little focus on stealth, and some flashback storytelling. uses a visor as similar to metroid prime series - Halo: Reach Prequel to Halo series. SWEET invite to multiplayer beta with purchase of ODST - Alan Wake: exclusive. demo being shown, plays like a story book, he seems to be narrating his actions as he goes along, sort of weird. he carries a flashlight which seems like it does soemthing to the boogey men that are after him. like they have to avoid the light. same with some flares he's toting around. -Metal Gear Solid Franchise coming to 360. - Metal Gear Solid Rising, New Game announced. Main character is Raiden, new types of game play it sounded like Some other cool stuff: -Tony Hawk Ride has skateboard peripheral that is pretty neat. -They live demo'd modern warfare 2, its stunning. looks like so much fun. Snowmobile, ice climbing gameplay, new gun with built in sonar monitor for gunning enemies down in blizzard. very fricken cool. map packs will release on 360 exclusively at first, other consoles later. -Showed Final fantasy XIII playing on 360 for the first time. Same scene that has been floating around from the ps3 demo, but with some extras like differences in battle system and first summon, which was odin who fights along with your characters instead of just a cgi sequence. very cool. spring 2010 release -Beatles Rock Band they demo'd a bit, now have up to 3 singers as well as band. - Bringing music to xbox similar to netlfix with a partnership with last.fm, for free - Some great updates to netlfix, and new partnetship with Sky TV to bring similar to UK and EU. includes live tv incl. football games etc. - Video library will be converted to full 1080p, everything will be instant streaming, no waiting for download, highest quality. -Live Party will allow for video to be played from your xbox to friends when you party up, (this was supposed to ship originally, will happen this fall) -Partnership with facebook, facebook on 360 in dashboard. very cool. can view your fb friends and xbox live friends by linking them together. view photos etc in full screen. status updates, can comment/like etc. Facebook connect, screenshots & texts post to your profile from your games. -Partnership with twitter, send/read tweets -Guild season 3 this fall, felicia day is adorable. -New control system, code name: "Project Natal (nah-tahl)", not just motion control. YOU are the controller. tracks full 3d body motion. looks sick as hell as well as gimmicky as hell. facial recognition, voice recognition, image scanning. can use your hands/voice to move through the dahsboard similar to an iphone. they look like tom cruise from minority report doing this stuff. will work with all xbox 360's, old and future versions. partnering with steven spielberg to create some stuff for it. lol, called out nintendo for "preset waggle commands" this is really cool looking. Peter Molynuxes(sp?) make a kid named Milo at lionhead and you can interact just talking with him and smiling etc, he recognizes your facial expressions ans such, this is insane. (remember seaman with leonard nimoy? like that except way cooler) the demo girl is looking into a pond, and her reflection is actually in the pond. incredible. she drew a picture of a fish, held it up and the kid took the paper into the game and recognized it was a fish. i am stunned. Updated: Couple Extras post-briefing - 360 avatars will be getting more clothes/props etc that will be earned from games (possibly by unlocking a number of or certain achievements) and also from a store. - ability to buy full games without the discs and download directly to your hdd, examples given were mass effect, assassins creed, bioshock among others. no news on if new releases will be available right away or over time. 30 to launch at the start in august with new releases every week Category: Video Games -- posted at: 3:20 PM Comments[0] |
Sat, 18 April 2009 Oh... my... god...Some time ago I wrote a review on here about Operation: Anchorage, the first DLC content from Bethesda for Fallout 3. Fallout 3 itself was amazing. Operation: Anchorage kinda sucked. In keeping the downhill trend going, the newest DLC, The Pitt is completely awful. What were they thinking!? First off, I can't believe I finished it. At the time of this writing it's 8:22 PM. I finished playing Fallout just after 8PM. Here comes the kicker... I started playing at 6PM. That's right ladies and gentleman... it took me less than two hours to play through the entire DLC. I say less than, because it took me a good 5-10 minutes dropping off gear in my house at Megaton and traveling to the mission start point. I should also point out this was by no means a speed run. I wandered around and looked for random junk and exhausted every possible conversation with NPC's that I could. I'm in shock. My single biggest complaint about the last DLC was its linear path and short playtime from start to finish. This was WORSE! How!? How Bethesda!? I guess I didn't fully complete it because i didn't feel like spending another hour searching around for steel ingots to gather all 100 possible. But thats not fun content anyway, thats searching for random shit and wasting time. You only get 2 new weapons as far as I can tell, (two that are worthwhile anyway, the rest are useless) a few perks that are fairly worthless, and the ability to come and go from the Pitt as you please. The Moral decisions are back, but don't make any sense. Everything is kinda backwards. I can't get into detail without being spoilerish, but if you play it you'll know what I mean. In previews it was hyped up that the Trogs, the new enemy addition would be awful and something to be feared. they suck. You can pick them off with your weapons without them even getting close. I think one of them hit me one time. Also theres barely any of them. Whole DLC I fought/killed maybe 20-30 creatures/people TOTAL. Perhaps it was more but it sure didn't feel like it. On the plus side, the Pitt looks awesome. It's the same thing I thought was great about the last DLC, a fresh paint job. But it's just not enough. You view the world map and the Pitt looks huge. You get excited thinking you can travel around a whole new area, but the place is completely small and claustrophobic, and you spend most of your time backtracking the length of it to talk to the same 3 NPC's. FFS! I can't write anymore. It's not worth it. If Broken Steel turns out this Horrible, which I can't possibly imagine it could based on the fact its placed back in the Capitol Wastes with an upped character limit. I cannot get over this or Operation: Anchorage though. This is pitiful. Complete and epic FAIL Bethesda. And shame on you for charging people a combined $20 on these. Realistically, OA should have cost 5 dollars, and the Pitt, $2.50. At best. There are arcade games on Live that cost a fraction of this and last hours longer. FAIL FAIL FAAAIILLL!!! Category: Video Games -- posted at: 8:16 PM Comments[0] |
Fri, 13 February 2009 Warning! Some Spoilers follow.Ok, so I bought and played through the Operation Anchorage DLC for Fallout 3. Overall it was pretty clever and fun, an inventive use of the game world and history to set it up, and a refreshing break from the dirt and grime of the Capitol Wasteland. But on the whole, it was definitely not worth the price it's currently selling for. The DLC starts when you get a transmission interception that you aren't supposed to, being sent from the Brotherhood Outcasts, asking for backup at a place called Bailey's Crossroads. This adds a marker to your Pip-Boy for you to follow. After reaching the Crossorads, you find a group of the Outcasts fighting off a large mass of Super Mutants. Once you help them to kill off the horde, (in a very similar fashion to how you helped the regular Brotherhood of Steel members fight their way to the GNR plaza) an Outcast solider approaches you and tells you they may have use for you and your special talents - especially since you have a Pip-Boy on you and it is vital to what they are doing here. After descending a freight elevator into the bottom of an old Building you are met by Defender Sibley, who's none to happy to see you and foreshadows some events to come. After talking with a bit more of the Outcast leadership you are charged with stepping into a simulation chair that will have you re-enacting the famous historical battle to reclaim Anchorage from the Chinese Invaders. The Outcasts believe that inside a locked armory they can find all kinds of advanced technology, but the only way to unlock it would be to successfully complete the simulation. However, the VR program will only accept someone who has a Pip-Boy and a special VR suit, (which they provide you) so it's up to you to defeat the simulation and gain access to the vault. For your efforts Protector McGraw, the man in charge at the site offers to split the loot with you. The "simulation" is split into a few distinct parts. The first lands you on the Anchorage Cliff sides and gets you accommodated with the new area while you have to split up then meet up again with your npc partner for the rest of the missions, Benjamin Montgomery. You are only given a silenced 10mm pistol and a trench knife along with other minimal supplies. Unlike the main part of the game, killing someone does not leave a lootable corpse, so your gear is instead supplied in a linear fashion of completing a small section then finding a rifle or whatever other ordinance is laying around at the end of it along with a health dispenser and an ammo dispenser. These are the only way of replenishing yourself and gaining new armaments. Once you meet up with Benjamin again, you infiltrate the Chinese artillery station and are tasked with destroying the three "Guns of Anchorage" (a clear reference to the Guns of Navarone). From here you meet up back at the U.S. Base camp and then have to complete three more mini-missions to beat the simulation. You have to first either destroy the fuel tanks at a Chimera Tank Base, or disable the Chinese Listening post. After you have completed both of these tasks you can move on to the third which is to destroy the Chinese Pulse Field which disables anything mechanical within it's field, keeping the T-51b Power-Armor Trooper core from being able to siege the Chinese main base. Each of these three tasks are very quick and painless, especially because during the first two you lead a small NPC strike team and on all, are aided by other American NPC's. After you disable the pulse field you join a huge group of power armor soldiers attacking the base. Once inside, you run into General Jingwei, leader of the Chinese army in the area. You are given the choice to fight him or try talking him into surrendering. Either way ends with him dying at either your or his own hands when he kills himself as not to be captured. (I am told that if you fight him, that he is the hardest NPC in the whole game, so come with your game face on) On his death, the in-simulation NPC General Chase comes to you and tells you job well done and you can move on in your training. The simulation then ends and you are back in the real world. All the outcasts are waiting for you by the sealed vault, and once you unlock it with the terminal, you can go inside and pick up assorted ammo and loot from the simulation, some of which includes the winterized T-51b Power Armor and Helmet, the Gauss Rifle (which is awesome because on a successful hit sends your enemy flying backwards), A Chinese Stealth Suit, and Jingwei's electrified sword. However, Defender Sibley as I mentioned earlier, is pissed and he starts arguing with Protector McGraw about letting a "mutt" like yourself have any of this great technology. Soon enough this comes to blows as Sibley and his troops attack you, McGraw and Specialist Olin, meaning you have to save them. Once you do, they thank you and you can be on your way, Operation Anchorage complete. The DLC on the whole had a lot of charm, and being in a snowy populated area was a fun and different change from the Capitol Wasteland for a little while. The expansion being dropped into the pre-existing world was very well done, it literally felt like just another thing you'd stumble upon while wandering the wastes. The actual simulation had a lot of high points. The squad based fighting was a fun dynamic and certainly had a very different feel than the normal lonely scouring of empty buildings and metro lines. It was no Gears of War or Republic Commando type of squad fighting by any means, but fun nonetheless. The new weapons and armor bring a bit more fun to your inventory with the Gauss Rifle and Stealth Suit being standouts. The Gauss Rifle in my experimenting so far doesn't seem to be completely accurate, sometimes almost like it's shell goes through the enemy without hitting them, but is great when it does connect. The Stealth Suit acts like a Stealth-Boy except you are invisible any time you are squatting down. The two combined make a mean combo for anyone with a stealth/sniper play-style, or even for someone without. There were also 10 pieces of "intel" to collect throughout, which nabbing all ten awards you the Covert Ops perk (+3 to Science, Lockpick and Small Guns). However, there was a lot of downsides. The entire simulation is very linear, and removes all the fun of the wander-around-do-anything part of the main game. OK fine, it's a computer simulation with specific objectives, I get that, but it literally force fed you where to go with a blue glowing wall blocking off all but the path it wants you to take at times. I guess it's meant to be an ironic joke on itself. Any rate, it didn't have the same feel or flow as the regular game play. There also seemed to be a lot of glitches. Like I mentioned already the Gauss Rifle tends to miss people it should otherwise be hitting. If you had someone dead to rights in your scope or VATS and fire away, it will often go right through them leaving them without even one point of HP removed. Bad for the amount of time it takes to reload this monster and the fact it uses MicroFusion cells which can sometimes be in limited supply. I'm sure this can be adjusted in future updates. Worst of all though, was it was incredibly short. I imagine you could probably complete this whole DLC in under an hour if you tried. For me it took maybe 2-3 hours, but I was searching every nook and cranny and talking to every npc at length. A practice I picked up during normal game play when scavenging, but it nets you nothing here. Final point: the Operation Anchorage DLC is great in its creative and different nature. You should definitely get it if you love Fallout 3. But I would personally wait until it drops in price to 400 MS points instead of 800. No idea when that will be, but I definitely don't feel it was worth a whole $10 for the short, force-fed game play, couple pieces of gear and the perk you leave it with. Category: Video Games -- posted at: 11:53 AM Comments[0] |
Wed, 29 October 2008 I know, I know. No Dr. Horrible again this week, but it's only because I am preparing a nice big post with lots of pictures and the good news is the Freeze Ray is about 90% done. Also, sorry for not posting on Friday as the norm has been, but time etc. wouldn't allow for it. Anyway, on to the review...OK, Fallout 3 is the shit! I've only just escaped the vault as I couldn't play super long last night, but for basically having played through an hour long tutorial, it was a really fun and new gaming experience. Fallout 3 has a really different way of setting a character up from scratch. I won't spoil it but its pretty funny how you start off. In your time spent in the vault you will receive your Pip-Boy 3000, a surprisingly helpful all-in-one tool that you will use the rest of the game and will take the G.O.A.T., a kind of standarized test that comically gets you to assign your stats based on your answers to the strangest test questions I've ever seen. Besides that, they also basically give you all this back info for the story in a creative way that's tangled in with setting up your character over time, and it immerses you instead of just, create random toon then go spam V.A.T.S.. Speaking of which, the V.A.T.S. system is pretty awesome. After your father mysteriously escapes the vault, your best friend wakes you up and suggests you do the same immediately because all hell has broken loose. She hands over a pistol but asks you not to use it unless absolutely necessary as to avoid more carnage. I am doing good with my first character, so I opted to tote my Louisville slugger instead. I've had plenty of fun thus far just sneaking corners and whamming the crap out of Radroaches and Security Guards. But once I got outside, out the pistol came and that's instantly fun too. I am already sold and haven't begun to scratch the surface. The first thing you do after coming out of the vault is wander to this dented burned out little sign that says, Scenic Overlook and you get this epic sprawling view of an obliterated Washington D.C. with the Washington monument all torn up way off in the distance. And when you let it sink in that you can walk all the way to it, you're like holy crap this is gonna be HUGE. The few characters I have met and interacted with so far, mostly your father and a few friends/people you grew up with were pretty good. They show early signs of how the Karma system will come in to play, and are very impressively voiced. At one point it's your tenth birthday party and as you wander around the room receiving the well wishes of your guests, a robot companion goes to cut your cake but uses a buzz saw and ends up sending the cake everywhere and utterly destroying it. So the game definitely comes with a great sense of humor as well. All in all, it looks like it's shaping up to be pretty great so far. I can't wait to play more and dig further into all the tons of things you can do. With a wide open destroyed world to explore and a similar interaction system to games like Half Life 2, or Bethesda's previous Elder Scrolls titles, Fallout 3 is definitely my pick so far for best game of the Fall. Category: Video Games -- posted at: 11:48 AM Comments[1] |
Fri, 17 October 2008 No Dr. Horrible to post about this week though the project is still under way. Check back soon for that. In the meantime here is a review of my experience thus far from the BETA of CoD5.Well, I managed to snag a BETA token for CoD5 on the 360. It's very much a clone of CoD4 when it comes to the game engine and all the controls etc are pretty much the same. However, as of my experience thus far I am left feeling that it is good, but not the greatness that came with 4. It basically allows you to play three multiplayer maps in a number of game modes including team death match, lone wolves etc. It has the same ranking system, with perks, challenges etc. You can get up to rank 11 before it caps, but you open a number of initial challenges that will allow you to unlock extra parts for your weapons. However, I do have a gripe here in that in CoD4 completing weapon challenges either got you scopes etc, or camo depending on if you were completing number of kills or number of headshots. In CoD5, it still has both sets of challenges, but they don't always necessarily unlock soemthing and it looks like camo is non-existent in this iteration as far as I've seen. The weapon's themselves are actually fine. I was worried it would be a bit of a void going from the cool newer weapons back to 1940's fare, but it doesn't feel all that different. I imagine with some additions like the flame thrower which you can't try in BETA, or the Molotov cocktail which you can. :- it will balance itself out to feel like the same fun variety. And some of the new perks will add a variety of skills depending on players preferences. For example the last stand perk now not only leaves you on the ground with pistol in hand, but allows you to revive fellow teammates who are in the same condition and alerts you to them with a big medical cross on the overhead map. And the kill streak bonus's are as fun as ever. You can't very well call in F-18's or a helicopter to terrorize the enemy as punishment for them having let you killed them so much. Instead, the three bonus attacks come as a reconnaissance plane, just like the UAV really, and a mortar shelling that puts the air strike to shame my mercilessly pounding an area for a good long period of time and with great effect of huge plumes of dirt thrown into the air. But the best is the replacement for the helicopter in a lot of 6 dogs, pertaining to your country i.e. German shepherds for Germany etc. who chase down all of you enemies and dive for their throats. Yes the same dogs that were hunting you in first player in CoD4 now work for you and in great numbers. There is nothing more rewarding than following your dogs who home in on your enemies only to see some hidden fool get pounced on while you assist with machine gun fire. Think if the helicopter could follow you into buildings and every last little crevice in a map. There is also something so satisfying about knifing an enemy dog or three as they jump for your throat and surviving instead of just pouring as much ammo as you can into the side of a helicopter. In the three available maps, one allows the use of 2 ever respawning tanks, one on either side of a fairly round arena style map. The driver controls the main canon, while a second passenger can ride atop and use a chaingun. However, if no other passenger gets in the driver can switch himself to the chaingun should he so choose. The tanks are not entirely invincible either. Many of the people I played with carried missile launchers or sticky grenade demo packs that have remote detonation, plus a number of grenades. Sometimes I lasted a while in the tank against those less experienced, sometimes my joyride ended very quickly. It depends on the skills of the players. An additional fun twist is that the chaingunner is more or less in open air and can be picked off his tank with a decent aim. I myself managed to kill an enemy chaingunner from inside a bomb-smashed building's second floor through a pane of glass with my bolt-action sniper rifle as they drove between some cement slabs a few hundred yards away. (my favorite kill so far) I think the biggest downfall so far though, and what leaves me with a feeling of good, but not great, is the level design. While this might just be a symptom of the fact that only three of many more levels are available to play, I don't love any of them. In CoD4 everyone has maps they LOVE. After playing this it makes me truly realize just how great and how much time and thought went into CoD4's levels. When playing I often felt like I was in a feasible real world location. In CoD5 while there are many cool new aspects, most of the levels feel like arenas instead of real places. The three available as sort of previously mentioned are a circular German/Russian bombed out city area with some cargo containers and trains around, a rectangle/squarish Japanese palace type of place with lots of stairs and walls throughout, and a ocean side Japanese fishing village which is mostly rectangular and contains a lot of straw/bamboo huts with bridges and water streaming down to the ocean which you can only wade in a bit. Each has its ups and downs. The somewhat openness and the tanks of the first make it fun. The angles from which you can attack in the second is great for sniping or close quarters combat. And the fun factor of the third with sneaking underneath huts or wading in the tall grass in the water sneaking up on an unsuspecting group of enemies makes this feel the most genuine to reality. I think this one is my favorite of the three. However, the largest suffering points for all three is that they are absolutely filled with clutter. The best way I can relate this is to the airbase map of CoD4 with the tons of concrete walls and missile launchers etc just thrown down everywhere but minus the huge amount of flat space and few nice sniping spots. Each of these levels just has stuff strewn all over the place. Whether its just tons of straw huts, or bombed out refuse or perplexing staircases it feels like they've been overdone. It's like the designers said, we've got 10 feet of open air here lets thrown a turned over rowboat in to make it that much more closed up. It's hard to find any good amount of space that's even remotely wide open. Everything is always next to something, so you end up having to mostly fight with rapid fire weapons or shotguns as you are constantly running face first into an enemy. Even the level with the tank, more time is spent driving around/through obstacles than fighting the other tank or blowing away enemies in the open. The biggest problem all of this causes is your team and the other team just get spread out everywhere. There's no coming from one side to get to the other side like the cargo ship in 4 or any of the maps in 4 really, you start in one spot and your lucky to start there again, its just crazy all over the place, and the closest I can relate it to more like a halo type of match. start in a random spot then jump into the arena and see who's health bar lasts the longest. I didn't feel like any of the levels had strategy to them. There was a couple of sniping spots but they were all so easily reached by anyone that they turned hands every few minutes. It didn't have the same fighting to make your way to the top like the three story building in CoD4 and they were precariously located in the middle area of the maps instead of opposite ends. It was like a clown show at one point when an enemy was in one elevated snipers hut. A teammate of mine climbed up the ladder and killed him then an enemy in tow killed my teammate then i killed the enemy as i was coming up a ladder behind him. Its more zany go everywhere kill spree than strategically move from place to place as it felt in CoD4. What I would love to see is some great wide open field with foxholes dug in it like what took place in most of Europe. Anyway, don't get me wrong. it is good, and I will be buying it. I just don;'t think I'm going to rush out to do so. I'll be more interested to see what Infinity Ward has up their sleeve for the 6th one, I think a Vietnam one or a futuristic one could be a lot of fun. In the meantime this is fun, but its not CoD4 if that's what you're expecting. Category: Video Games -- posted at: 11:02 AM Comments[0] |
Fri, 3 October 2008 Wanted to drop a quick note about a site I really love. GameTrailers.com houses tons and tons of media on Video Games. From trailers to gameplay footage to exclusive interviews with developers and one of my favorites, retrospective series on older games, GameTrailers is a one stop shop for all things in the gaming world.Something I just recently discovered however, is that its possible as a member to earn points just by using the site, that you can use to purchase games, systems, swag and all sorts of great stuff. You earn the most points by watching videos, but literally everything you do on the site earns points, such as commenting on videos, writing blog posts, or using the forums. Check it out. Below is a link to the membership signup form, membership is of course free, and as far as I can tell, there's no strings attached. Enjoy! GameTrailers.com Category: Video Games -- posted at: 10:56 AM Comments[0] |











Here is a rehash of the Micrsosoft Press Briefing from today at the e3 expo in Los Angeles, CA. Some really great stuff has been announced and demo'd so far.
Oh... my... god...
I know, I know. No Dr. Horrible again this week, but it's only because I am preparing a nice big post with lots of pictures and the good news is the Freeze Ray is about 90% done. Also, sorry for not posting on Friday as the norm has been, but time etc. wouldn't allow for it. Anyway, on to the review...
No Dr. Horrible to post about this week though the project is still under way. Check back soon for that. In the meantime here is a review of my experience thus far from the BETA of CoD5.
Wanted to drop a quick note about a site I really love. GameTrailers.com houses tons and tons of media on Video Games. From trailers to gameplay footage to exclusive interviews with developers and one of my favorites, retrospective series on older games, GameTrailers is a one stop shop for all things in the gaming world.

